![]() Could we get a room?" "Wait, one room? Singular? For the four of us?" "Doesn't matter." "I get the impression we aren't welcome here." "Look, no offense, but I'm busy. The party automatically heals to full every time they enter a friendly town. For comparison, Kane has 45 HP right now and he's only level 2. Normal consumables have that little sun icon in the bottom-left corner, like that healing potion everyone starts with.įood is also pretty pointless - no matter the type, its only use is to be consumed to heal 5-9 HP. ![]() Nice gigantic crossbows though." "The word you want is ''ballista''." "Ahh, a bar! Barkeep!" "Yeah? Whaddaya want?" "I need a drink like you would not believe." "Sure, your funeral." "Uh, how do I get the bottle open? Anyone got a corkscrew? " Unfathomably, the party is forced to be teetotalers - ale and wine cannot be drunk, not even for comedic status debuffs. "friend" doesn't like Avernum." "Well hey, more opportunities for us, right? Maybe someone in the fort is hiring." "It's more like a walled town than a fort, really. "Bandits? I thought that the kitties were the problem up here." "I get the impression that basically everything that can understand the concept of "enemy" vs. Hm." Fort Avernum is hiding under the message log. Part 5: Forts Duvno and Bandit "One aimless wandering through monster-infested wilderness coming up!" "Wait, hang on a second." "Shouldn't we have some kind of plan? Several people told us about Silvar and Fort Duvno, so let's head to one of them." "Sure, there's a sign here, maybe it has directions." "Or maybe we've already reached our destination.
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